One of the first things I got involved with at the University of Minnesota was Glitch (formerly known as Glitch Gaming), a non-profit organization.
When I initially got involved with the group, they reserved the some rooms in one of the campus buildings for what they referred to as the Glitch Lounge. It was a space for students to hang out and play games with other like minded people. After checking it out one week, I found out that they needed a volunteer for the last shift as the lounge’s checkout attendant.
By becoming the checkout attendant, I became more involved with the organization than I expected.
Soon the organization got it’s own space and began to reestablish what they wanted to be. According to the website, Glitch
“…promotes the exploration of digital games as a culture, career, and creative practice. We’re a community driven arts and education center for emerging game makers with ongoing programs, events, residencies, and grants.”
They host an event on campus called GlitchCon which has a TON of new indie games to play and panels to attend.
The first year I went, I was a volunteer and got to hang out with some really cool people while setting up the incredible event. The second year I attended GlitchCon, I helped organize the volunteers. This involved determining each individual schedule for the volunteers, determining how many volunteers would be needed, training of the volunteers, and making sure the event went as smooth as possible.
I also became one of the first Glitch Ambassadors. The intent of our role was to be a student link between the organization and the university’s student body. We left sidewalk advertisement around campus and would go speak to other organizations that could benefit from the activities Glitch hosted.
In 2016, I got invited for the first year of Power Leveling at the Game Developers Converence (GDC). As a student, who was heavily involved in the organization and interested in gaming, I got to go to California for a weekend with a free all-access pass to everything GDC had to offer. I sat in on many panels and connected with professionals in the game development industry. It was an incredible and rewarding experience.